There's also some balance issues that need to be worked out. Although right now (I could be wrong here) it feels like stress only actually has a gameplay impact once it hits 100 - and once it hits 100, your character gains a stress-related trait until he rests in town, which makes lowering it during the run feel a bit pointless. Having your tank become so stressed that he becomes abusive, thus causing his companions to get even more stressed out and become problematic in other ways (maybe your healer becomes paranoid, your assasin becomes fearful, etc etc) - on top of rare positive results of stress (eg stalwart) really makes things interesting. Gameplay itself is very interesting, definitely has a sort of old-school D&D feel with the expeditions, events, camping and the most interesting thing about the game which is the stress mechanic. ![]() Often this kind of vector graphics feels a bit sterile for me but here has a lot of charm. ![]() Game has serious potential, the VO and writing in general is exceptional which really seperates this from some of the more generic 'roguelike-likes'.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |